How many people do you know who absolutely love dogs but don’t currently have their own?

Dog ownership is a big commitment. Sometimes you just want a furry companion for a weekend hike, or a gentle dog to test out with your kids. Whatever the occasion, there’s Pupr.

Pupr is a case study exploring what a user-centered dog borrowing app could look like. Rather than focusing on dog owners needing dog-sitting, like Rover, this product would serve users looking to borrow highly rated dogs with specific traits.

Project Goal

Help dog lovers find perfectly matched dogs to borrow on a short-term basis

My Role

UX Designer & Researcher

EMPATHIZE

Initial Research

I initially conducted exploratory interviews and created empathy maps to understand the needs of users I’m designing for. A primary user group identified through research was busy millennials who don’t have the current capacity for dog ownership, but engage in different activities for which they wish they had a dog companion.

This user group confirmed initial assumptions about users wanting to search by a dogs fitness level, but also highlighted the need to be able to search by different criteria (ie, ‘crate trained’ or ‘owner delivers’). 

DEFINE

User Personas

I crafted two user personas to represent key themes gathered during initial research.

User Journey Map

IDEATE

Competitive Audit

I conducted a competitive audit to examine the strengths, weaknesses, and design solutions of other dog-borrowing services.

Analysis of these findings showed a big opportunity: there isn’t a US-based dog borrowing service that focuses on serving dog lovers.

Concept Development

Using crazy 8s & storyboarding, I quickly iterated and explored potential designs for the app.

PROTOTYPE

I started by creating sketched wireframes in Procreate.

And built a low-fidelity prototype for user testing

TEST

Low Fidelity Usability Study

Research Questions

  • How long does it take a user to find a suitable dog in the app?

  • Are users able to successfully send a message request to the dog owner to arrange a date?

  • What can we learn from the way users find a desirable dog (search vs navigation?)

  • Are there any missing features or consistent pain points users find while interacting with the app?

  • Is the search function allowing users to search by their desired characteristics / inputs?

Participants

5 participants, ages 24-50

3 women, 2 men

Non-dog owners who wish they had periodic access to the companionship of a dog

Methodology

20 minutes

Oakland, CA

Moderated Usability Study

Users engaged in a moderated usability study with a low-fidelity prototype

Insights

After analyzing participant feedback using affinity diagrams, I arrived at 3 primary insights:

1. Users want better search customization

2. Users want a more clear starting point on the homepage

3. Users want improved navigation clarity

This informed my priorities for the next round of development

Priority 1

  • Update search page to allow for greater customization & filtering

  • Redesign homepage ‘Search’ button for intuitive use

Priority 2

  • Users need a more simplified navigation and menu design

These priorities were reflected directly in the next round of mockups:

REFINE & HANDOFF

After completing the first usability study, I built a high-fidelity prototype of the app. I then engaged users for a second round of testing to gather additional feedback on the new prototype, made final improvements, and prepped my Figma file for handoff to a dev team.

Mockups

Organized Figma File

Final Design

After a thorough and iterative design process, I arrived at this final design. Feel free to explore the prototype below!

“I love all the cute doggos and the concept is great. I wish this really existed. Two paws up! 🐾

- Study Participant #4

Sticker Sheet / Design System

CONCLUSION

This project was an incredible learning experience. Some key takeaways:

  • Having a high-fidelity prototype for user testing really helped users engage meaningfully with the product. The low-fidelity version was great for testing with other UX designers (similar to testing with an internal team) but regular users were confused by the lack of information.

  • I’ve been doing a similar design process for years as a freelancer - from broad ideation to refinement to testing, this has been my SOP with any large client project.

  • Great questions get great answers. For my second usability study, I really took the time to craft thoughtful questions, and the participants provided excellent input as a result. This level of actionable feedback is often missing in graphic design, and I’m excited to engage in a more user-focused and actionable design process in UX & Product.

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